EMU Ultra Proteus User Manual Page 105

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Special Effects
32 Machine Gun Drums
Emulator X / Proteus X - Advanced Applications Guide 105
32 Machine Gun Drums
Some people don’t consider sampling instruments to be a true synthesizers
because the sound source is a recording rather than a generated waveform. This
may be partially true, but when a sampler has the ability to modify the sampled
waveform in real-time, as the Emulator X2 does, it definitely qualifies as a real
synthesizer. Sampling is still around because it offers what no other synthesis
method can, the ability to play ANY sound as a musical instrument.
In this programming trick we’ll use several types of waveform modification to
twist a snare drum sample into an effect more suggestive of granular synthesis
than of a drum. By creating several loops and then switching through them in
real-time, the waveform dynamically changes.
To Make a Machine Gun Drum:
Pick a Drum
1. Find a drum sample for your source material.
The Proteus X Composer bank contains many good
snare drum samples, or you could select a snare drum
from a “beat analyzed” drum track.
2. When you find the snare you want, Copy it to the clipboard (Ctrl+C).
3. Let’s start with a clean slate by creating a new bank.Choose New from the
file menu or press Ctrl+N. A pop-up dialog box will ask if you want to save
your changes. Choose No.
4. Click on the Samples folder in the Tree and select Paste from
the Edit menu (or press Ctrl+V). Press OK when the paste
dialog box appears. The sample is now part of your new bank.
The display probably looks similar to the one shown below.
Loop Enable
Button
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