EMU Ultra Proteus User Manual Page 85

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Intermediate Lessons
24 Cycle Groups
Emulator X / Proteus X - Advanced Applications Guide 85
24 Cycle Groups
The advent of sampling and sampled drum machines allowed non-drummers
to create their own drum tracks. But even though early drum machines used
actual digital recordings as their sound source, you could still tell that it was a
machine and not a real drummer playing.
Part of this is probably due to overuse of the Auto Correction feature, and that a
real drummer plays, well, like a real drummer. But a big part of the problem
stems from the fact that the human ear is extremely sensitive and can discern
that the same sample is being played over and over. Your brain gets bored
easily.
The Cycle Group feature on the Emulator X is designed to correct this short-
coming. Instead of playing one sample over and over, the cycle group feature
allows 2, 3 or 4 samples to be cycled, or if you so desire, played randomly. As it
turns out, this little juggling act is enough to fool the ear.
Other slight variations in the sound can also work wonders. Drum
programmers commonly route: velocity-to-volume, velocity-to-filter, or
velocity-to-sample start to make each note unique.
The use of Cycle Groups is not limited to drums and percussion. Cycle Groups
work great with bowed strings, so that you can alternate between up and down
bowing. Most instruments will benefit from the variation that Cycle Groups
provide. However it’s much more difficult to match the tonal properties of
pitched instruments to create a realistic sounding instrument model.
In this example, we’ll use just two snare drum samples to illustrate the point. If
you want the ultimate drum set, you’ll want to sample two to four similar-
sounding hits at several strike velocities. Some keys in our Protean Drums
bank have eight or more samples mapped to create a super-realistic acoustic kit.
How to Use Cycle Groups
Locate Samples and Load them into the Bank
1. Make sure you have either the Proteus Composer or Proteus X Composer
bank on your hard disk.
2. Let’s start with a clean slate. Select New from the File menu.
3. Click the System Tab at the bottom of the Tree.
4. Locate the Proteus X Composer bank on your hard disk. The default
location for sound banks is: “Program Files\Creative Professional\
Emulator X\Production Sound Banks”.
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